Our online degree in Computer engineering provides innovative training adapted to the needs of the current labour market. Our graduates are, therefore, fully qualified to work in a new age of technical jobs.

New jobs in the computing industry are joining traditional profiles such as software project manager, analyst, programmer, database and web manager, etc. These new technical jobs are closely related with the interconnected world we live in, where all relationships and activities (personal, professional, and leisure) take place on a web environment.

As a result, new specialised professions in computer engineering are arising: experts in digital innovation, big data, digital analytics, web and mobile applications, digital security, and biometrics. Yet, there is much more to come.

Our degree in Computer Engineering has two main objectives:

  • To train new computer engineers, providing them with broad general knowledge and skills to specialise and adapt to any field. Our students will also learn how to work successfully online with a team.
  • To bring advanced technicians, graduates and technical engineers whose competences need to adjust to developing methods and environments. This will make sure their skills remain up to date and it will also increase their job opportunities.

The curriculum of the degree in Computer Engineering focuses on these online training areas and includes three specialisations:

  • Web-based project developing and management, linked to courses such as: database design and advanced management, web-oriented services and applications, videogame development, e-commerce, open source software, and agile methodologies.
  • Cryptology and information security, linked to courses such as: safe programming techniques for web-based applications, advanced security of networks, authentication and biometric systems, forensic analysis techniques, and cryptography.
  • Videogame design and development, linked to courses such as: videogame design and script, graphic design and programming, computer graphics and 3D modelling, artificial intelligence techniques applied to videogames, and videogame production and marketing.
José Antonio Marcos

Dr. D. José Antonio Marcos García

Dean of the Faculty of Science and Technology

PhD in Computer Engineering from Universidad de Valladolid. His professional career and research activities have always been linked to education.

He has been teaching at Universidad Isabel I since 2014, although he began his teaching career at Escuela Técnica Superior de Ingenieros de Informática (Universidad de Valladolid) where he worked for four years.

Before that, he was teacher in CFGS de Desarrollo de Aplicaciones informáticas, having also worked in specialized training in Computer and New technologies within different professional fields apart from education.

His main areas of interest involve research in the field of technical support applied to collaborative learning processes, as his doctoral thesis was focused on the analysis of dynamic detection interactions and support adapted to collaborative roles in CSCL environments by applying analysis techniques in social networks.

He has been a member of the research group Gsic/Emic for eight years, having worked in several projects for the European Union and the European excellence network Kaleidoscope Noe. Besides, he has also been involved in national research projects dealing with technical support to teachers in collaborative environments.

He has combined his teaching career with his other passion: football. He is football national coach by the RFEF (ranked number one of his class). He has been technique coach at the Coach School, football comentator on the radio and has published several technical articles. He has been coaching teams in junior, amateur and professional categories. He is the current Director of the Football School in Palencia.